Candy Cane Games

networking considerations - players always lives currently, but world is in the past. no way you can avoid this - speed of light - if physics need to be sync'd they must happen in the same place (same for physics - even quantum entanglement needs to start locally)

June 24, 2026

  • networking considerations - players always lives currently, but world is in the past. no way you can avoid this - speed of light - if physics need to be sync'd they must happen in the same place (same for physics - even quantum entanglement needs to start locally)
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Candy Cane Games

networking considerations - players always lives currently, but world is in the past. no way you can avoid this - speed of light - if physics need to be sync'd they must happen in the same place (same for physics - even quantum entanglement needs to start locally) | Candy Cane Games