networking considerations - players always lives currently, but world is in the past. no way you can avoid this - speed of light - if physics need to be sync'd they must happen in the same place (same for physics - even quantum entanglement needs to start locally)
June 24, 2026
- networking considerations - players always lives currently, but world is in the past. no way you can avoid this - speed of light - if physics need to be sync'd they must happen in the same place (same for physics - even quantum entanglement needs to start locally)